For use with 1st Edition Dungeons & Dragons, Swords & Wizardry, Labyrinth Lord or similar roleplaying games.
Dalek
Armor Class: 0 [20]
Hit Dice: 20 hit points (4 HD)
Attacks:
Arm (1d6 + level drain)
Gun (as per the spell 'Finger of Death' - Range 120ft, Save vs Death)
Saving Throw: 4
Special:
Can only be hit by magical weapons; Immune to Sleep, Charm, Disease, Gases, Poison, and Radiation; Reduce damage from any hits on the Dalek by 20 points
Move: 6/18(when flying)
Hated and feared throughout time and space. Nightmarish alien creatures in bonded polycarbide armour. They seek to exterminate all non-Dalek lifeforms.
Armor Class: 0 [20]
Hit Dice: 20 hit points (4 HD)
Attacks:
Arm (1d6 + level drain)
Gun (as per the spell 'Finger of Death' - Range 120ft, Save vs Death)
Saving Throw: 4
Special:
Can only be hit by magical weapons; Immune to Sleep, Charm, Disease, Gases, Poison, and Radiation; Reduce damage from any hits on the Dalek by 20 points
Move: 6/18(when flying)
Hated and feared throughout time and space. Nightmarish alien creatures in bonded polycarbide armour. They seek to exterminate all non-Dalek lifeforms.
If you're using modern or advanced tech in your game as 'magic' then I'd suggest the Dalek can absorb up to 100 points of damage from ranged attacks each round.