While I think this is a fantastic idea the game system specifics is only part of the experience of playing an RPG with different GMs. What's arguably more important is the individual GMs approach and philosophy on gaming. It's sometimes hard to figure these things out until you've had a chance to play in their game for a few sessions.
What would be helpful is if GMs let players know not only what we think we do well, but also what our philosophy on Game Mastering is. Knowing two GMs are both running games of D&D is less important (for me anyway) than knowing that one believes in letting the dice fall where they may, while the other believes the dice shouldn't get in the way of telling fun stories with interesting and long-term characters. Even if you'd be happy to play in both games it would be good to know this stuff ahead of time.
Here then is the first release of the GM Merit Badges. You decide for yourself which of these apply to you and can download and post these on your own page, or include them on social media sites (like G+). Even if you don't feel like using the graphics, the categories might help you articulate your approach to new players.
Thanks to Lorc for the original artwork!
Thanks to Lorc for the original artwork!
If you have any suggestions for changes or additions to these Merit Badges, please let me know. Badges like "I am the best" or "I like Cthulhu" aren't really useful - that sort of thing is easy enough to but in your game pitch to players. The Merit Badges aren't about quality or genre - they're about how you approach running a game.
EDIT: Here is my personal set of GM Merit Badges reflecting how I usually run games
My game focuses on Player Skill rather than character abilities
I would add Run, Tinker and Player Skill to my own personal list of Merit Badges.
EDIT 3: One more icon to make a complete set of 24
EDIT: Here is my personal set of GM Merit Badges reflecting how I usually run games
EDIT 2: Based on feedback here is an additional 5 GM Merit Badges
My game is primarily Non-Combat in nature
Players in my game should be prepared to Run when the odds are against them
My game has Shared GMing responsibility with the other players
I frequently Tinker with the rules of the game
My game focuses on Player Skill rather than character abilities
I would add Run, Tinker and Player Skill to my own personal list of Merit Badges.
EDIT 3: One more icon to make a complete set of 24





















87 comments:
Could you add some more detail on the map badge?
Ie) is this a railroad style map and "scripted events"? or do you mean that this hex crawl has the map and what's in it pre-defined and you just have to find it?
Brilliant, I love this idea. I haven't gotten on the Google+ bandwagon yet (face-to-face play keeps me plenty busy) but this is a cool idea even for bloggers to share their philosophies. I'll need to pick mine later. Nice job.
@Zzarchov: If you combined MAP with DESTINED and IN CHARGE then that could be a railroad style game. If you had MAP and DICE and BY-THE-BOOK then it could be like running a classic module and what's in it is pre-defined and you just have to find it.
@Beedo: Thanks. :)
Great idea and great icons too!
A very neat idea. Even if they don't use this presentation I think laying out this sort of thing before someone chooses to play in your game is a great idea.
Oh, those are nice! Cool idea.
Stewart, we need these in a ZIP file along with maybe a PSD template to create our own? This is definitely going into the Haste podcast for episode 13!
Stuart,
This (or something close to this) would be an excellent iconic way to describe adventure content!
Wow, those icons are really neat.
However, I would change the name. For me, "merit badge" denotes something earned, like in the Boy Scouts. The purpose of your badges is short-hand identification, not reward for "merit."
Those icons and their descriptors rock!
I cast my vote against this sort of thing.
--I find it counter productive, vain, and subjective.
Thanks everyone. I'll add a download link once I've added a few suggestions.
@Laowai: I went with Merit Badge because 1) It's evocative of the Boy Scout Merit Badges; and 2) It's saying these are all good things and it's not being dismissive over the way other people want to play. Beer & Pretzels is a merit. So is Disturbing. Even though those may not be the merits I'm looking for. :)
@Timeshadows: Why would telling someone how you GM be counter productive or vain? There are no "teh awesome" badges. I agree it can be subjective (my idea of scary and yours might not align) but that's the nature of language in general.
The only style of GMing I can think of that it wouldn't serve well is the bait-and-switch style where someone pretends to GM one way ("I *totally* let the dice fall where they may!") and actually runs the game another way.
This is awesome.
Just added 5 new badges: Non-Combat, Run, Shared GMing, Tinker, and Player Skill.
I think the flexible GM is at risk of being lost in this, or written off as unhelpful.
While I have some inherent principles of GMmin' that never change, genre and tone aren't in there; I'll run whatever I think will fly with a given group, and so I could be running a Scary Dramatic game where characters are Destined but Death is still likely - or I could be running a Beer and Pretzels game focused on Exploration and Mystery with a side order of Tactics. Or some other combination. Even the core principles are variable - if I'm using Dice, they do rule the roost - the GM is In Charge of rules but not randomisation. Except sometimes I don't use Dice.
I can hardly put all the badges up - that wouldn't exactly be helpful, would it? - but if I only fly the ones that always apply, that's not terribly useful either, since it barely describes anything. So it's a great idea if you have Your Thing that You GM, but I'm afraid it doesn't really suit me. It might be one of the few things that don't.
I'm mouth agape at the quality of these and how quick you seem to be popping them out. You are a master of design.
I think the By the Book/Rule Zero is probably a false dichotomy. No system will ever be designed that can handle all situations and won't require DM rulings. And if the rule zero badge is meant as arbitrary overturning of existing rules on a whim, I'm not sure any DM would claim that as a feature, players would be pointing it out as a bug.
@Von: You might change the badges you'd use to describe your GMing style over time - or even as often as every game. I'd pick different things if I were playing Fiasco or Weird West, or if I was playing with Friends or running a game for my kids.
A number of the merit badges are deliberately contradictory to one another. Safe and Disturbing Content, or Improvisation and Map would be just two examples of that.
@Telecanter: I'm using the Open Source RPG Icon Set for these merit badges. While I'm no slouch at Adobe Illustrator and making vector art, I certainly don't want anyone to think I made these all this morning. :D
Rulings for things not in the book is different than changing rules that are in the book because you feel that's the jurisdiction of the GM. Many GMs would claim that Changing Existing rules is a feature because it would keep the game running quickly (don't waste time looking things up, make a ruling and keep things going) and help with other things they feel are merits (e.g. Story, Safe, Destined for Greatness, Drama).
Awesome. I am going to sew some of those onto my GMing sash.
I think this is an awesome idea -- and very cool execution.
What if your games (and by that I mean my games) are all of those in equal measure depending on any given night, any given set of players, or any given adventure? Even contradictory ones...
As I read the list of badges I realized that I don't really adhere to any one set of those particularly well... it really varies.
Perhaps just use the "Mystery" badge?
What about a "Mixed Bag" badge for GMs who may do it different ways at different times? We don't want to keep our style a secret, but we just aren't always consistently one of those things.
The icons/badges certainly look cool enough. If nothing else, this should provoke a few discussions regarding GM-ing styles and that is a good thing.
Awesome idea, I put up mine as well.
The Other Side blog: GM Merit Badges
It will be nteresting to see who has similar styles.
What about a "combat oriented" badge? Possibly sword and shield?
These would be great for conventions, where the GMs could put the appropriate badges next to their games so that prospective players would have a better sense of the playstyle going in, rather than just knowing the system and set-up.
awesome work on the badges, they look fantastic!
i have no suggestions content-wise, but it would be neat to have these made into a pack of 1" buttons that i could wear at conventions.
thanks and keep up the good work :)
Don't forget the version of the icons with a red slash as a superimposed "NO" sign! Although I suppose many people should be able to handle adding the slash themselves.
I'm wondering whether it would be worthwhile to come up with a variant icon indicating partial importance instead of heavy importance. As in "expect this from time to time, but the main style is the opposite." I suppose we could just agree to make the main icon smaller than normal, when we need to show something like this.
Not sure if it's a good one, but maybe add one for GMs who enforce Encumbrance or Spell components rules. I know not a lot of DMs actually use them because a lot of players seem shocked when I point out that I do.
Things of beauty, these. Definitely adding to my own virtual sash. Another advantage would be in being able to revisit one's choices periodically and change out badges based on one's changing tastes. Sort of a visual tracker for your GMing style.
Great idea, even if some of the badges I would choose for myself seem a little contradictory at times - put mine up on my Alien Shores blog.
My self-assessment is up on my Dwarven Stronghold blog, here: A DM is Trustworthy, Loyal, Helpful.... Oh, wait....
@2eDM: One thing that occurred to me is that if you want to be very specific, you could add a line below your main icons, labelled "spells" or "encumbrance" or whatever, and then put any icons that apply to those areas specifically. So, you could add a "spells" line with the "by the book" icon... or maybe the "improvised" or "gonzo" icons. ANYTHING that's appropriate.
Can you please post a link to your source for these image files as well as their licensing info? Thanks!
Grand idea. I put mine up. I considered coding a quick badge band creator app after so much cutting and pasting.
awesome and adopted.
@ze bulette – I think the source is this set – license according to reddit post is I'm licensing these under under a Creative Commons Attribution 3.0 Unported License. Which is to say, you're OK to modify them, redistribute them and/or use them commercially so long as you mention me in the credits. An attribution to "Lorc" is fine. That would at least cover the source material (but not necessarily what Stuart added).
Stuart, what is the difference between Scary and Disturbing? Can you clarify?
Very excellent sir! Thanks for these!!
@Alex - Yep, I found that shortly after I posted the comment. Lorc failed to include a readme or copy of the CC By 3.0 so Stuart can be forgiven if he didn't know how they were licensed. Still, a nod here seems in order.
@Stuart: Nice adaptations, by the way! :)
@Alex and Ze Bulette: Thanks for tracking that down! I'd only been able to find the Imgur page and not anyplace with the name of the artist! Lorc was incredibly awesome to make his artwork available for projects like this. :)
@Greg: I think of Scary as tense, spooky, "I'm not going in there!" sort of stuff. Disturbing is shocking, disgusting, upsetting instead. You can have both (both badges) or either one or the other.
I deliberately kept things a bit vague so people could have room to interpret them for themselves. What I consider "not disturbing" may in fact be very disturbing for someone who is very sensitive (although there's also the Safe badge... and if you're very sensitive you might want to seek that out).
Excellent idea. I have posted mine.
Thank you.
Love them! Now if only I could actually run a game!
This is lots of fun! Thanks for sharing.
I started doing genre badges in a different color scheme and what I call "exception badges" to show which sections of the standard rules you treat differently. Only did one of each so far.
Posted them to my blog... tried to link them here, but the blog doesn't seem to like them.
This needs a "There is no GM" GM badge, for us dirty hippy story gaming types. Perhaps a variant of the "In Charge" badge?
Maybe "Game the System as hard as you can" and "Please be reasonable with characters and their abilities" could be useful.
@willper There's a "My game has Shared GMing responsibility with the other player" which Jason Morningstar thought worked well for his games. :)
@Talysman: I'll check it out.
@Stefan: That's a good suggestion.
@Mr Derp: Thanks for stopping by. Yes the illustration at the top is from KMFDM's Godlike.
These are awesome. I've not GM'd since I was about 12 (D&D etc. was something everyone I knew but me grew out of and finding people has been a nightmare since) so won't be making my own set up, but as an aside Would you limit how many of these a GM can claim and will you be adding the "sexy" and "Cloak and Dagger" badges to the "official" set
@Mandrill People are free to choose their own badges, and even though some of them are contradictory there's nothing stopping someone from picking them all. Of course by picking them all that may say something about that person's GMing style in itself... :)
I'll add Sexy and Cloak & Dagger tonight to the web icon set.
Is there one in the works for "I want my game to be roleplay heavy - players should really think about characters and character motivation and be prepared to act/stay in character?"
Because that is what people are most confused about when I tell them what I am looking for.
This is a great idea, however I have one suggestion. I see Mystery and Exploration as two rather different styles. I mean, hexcrawling and Gumshoe games are about as far apart a you can get, no? And as much as I like both Call of Cthulhu and B/X D&D, I would still like to know which one I am playing before I show up.
Maybe a separate exploration badge with a map, or a dungeon door or cave mouth on it?
Oh! I didn't see the new Map and Pre-Scripted icon! I'm sorry. I still think both Exploration and Mystery on the same icon is confusing, though.
Mine are up! Great idea! http://offtojupiter.blogspot.com/
totally fantastic. I want to make a grid of which one's go together. Would it be possible for you to show the new ones as individual jpg files like the other ones so I can download those separately? Or provide a link to where I can get them (and any other new ones around?) Thanks again! Superlative!
In addition to my last comment - something about awarding xp for RP, or awarding per encounter vs. at the end of the session, etc.
For the very adventurous, maybe make a sandbox logo?
@Charade: On my blog, I've started working on what I call "exception badges", meant to be used in conjunction with the merit badges when you handle specific sections of the rules differently than most of the others. And, as it so happens, one of the badges I did was for Experience and Leveling Up.
http://9and30kingdoms.blogspot.com/2011/08/exception-badge-class-and-level.html
If you add Stuart's Drama badge after the Level Up exception, that means you have rules for character advancement based on acting in character.
I don't think badges like these need to go into excruciating detail about how you handle games; they just need to alert players that maybe they should ask about your experience rules, because yours are different. End of encounter vs. End of session? I doubt that influences a player's decision to join or avoid a game. Random advancement? That might be another matter...
I agree - "Sandbox Mode" would be nice. Also, "Light-Weight Rules", maybe? :)
Oh and I was also thinking ... it might be cool to add a series of Genre Badges. I would give them a slightly different background color so it's clear that they are their own category. Genres might be, Fantasy, Gothic Horror, Space Opera, Comedy, etc.
@VB: See my blog for the Bare Bones Badge, based on the Tinker Badge Stuart made.
Since I've done six "exception" badges and plan to do a couple genre badges, I'm wondering if it might be a good idea to collect the scattered badges into a single Google Doc? It seems like it would be easier to distribute that way.
I wanted to post "Girls are trying to take away our merit badges!" at TimeShadows, but maybe everyone wouldn't realize I was being silly. Anyway, this badge idea is fun, I think. It would be interesting if there was a great GM bank where GMs would put what they think they are and then have their players choose what they thought the GM was, for educational comparison between perceptions. I can also see badges being used to indicate how a GM is planning to run a particular game, versus the GM in general.
I posted a GM Merit Badge Matrix on my blog:
http://elthosrpg.blogspot.com/2011/08/gm-merit-badges-matrix.html
:)
Posted my list on my blog. Thanks, Stuart!
"@Von: You might change the badges you'd use to describe your GMing style over time - or even as often as every game."
I might. But you're still assuming that I decide how I'm going to run a game and then display how that game is going to be run when trawling for players. It's the other way around. I find out what people are interested in and then consider if anything I'm capable of running will work for that group of people. Players determine game and style, not vice versa, and it's rare that I'll actively headhunt people to suit a game that I want to run.
I heard about these on the Haste podcaste. This is an awesome idea and I already added my badges to my Obsidian Portal pages. I hope we start seeing them at conventions and other online RPG sites!!!
http://www.obsidianportal.com/campaigns/gurps-sr
Thanks for providing these!!
Just saw this on Story Games. Fantastic. My only quibble is with the "Destined for Greatness" icon. I could suggest alternate images, but I'm not sure if I get the concept. "Your characters will achieve the fates I, the GM, decree for them" is one thing, and "and those fates shall be glorious" is another. "I won't let you get killed by a stupid die roll" is a third.
If you're trying to represent the first, then perhaps:
- a person looking at a them-shaped hole
- a person following a signpost
- a hand or two from on high lifting a person up
I'm not sure what's the most important thing to communicate to the player. "You have no say in your character's fate" sounds like a negative that few GMs will admit to.
Icons that distinguish between the following GM styles would also be cool:
1. I am your host, managing the event, including social aspects. I am your coach, your leader, and your daddy.
2. I'm just another participant, exactly like the rest of you except that I control different parts of the fiction.
Here's some stuff I've been using for my game in progress:
Original images
Merit Badge-ified images
I would have just shown them here but Blogger won't let me post images.
Icons for (roughly):
Immersive, Sandboxy, Magical, Acquisition-Oriented, Fast-Paced, Talky, Setting-Heavy, Puzzle-Filled.
I would suggest a couple more badges:
A badge for "My game encourages PCs to try the awesome rather than be cautious." - Perhaps with a guy doing a flying kick or swinging from a chandelier.
Perhaps a badge for or against (either would serve the same purpose) the "Murderhobo" play-style, i.e. "My game encourages PCs to be part of the world, not wandering Murderhobos" or "My game welcomes Murderhobos!".
Thanks everyone! Glad you guys are enjoying the badges.
@Charade: To me that sounds like the Characters and Drama badge and an absence of the Beer and Pretzels badge. I think it's not just the badges you pick… it's also the badges you don't pick. :)
re: Sandbox -- People mean different things by this. For some it could mean Dice and/or Maps and/or Improvisation and/or Gonzo etc
@David Berg: You're correct it could be slightly different things, but they all have the "not getting killed by a random die roll" as part of them. Different people will see different GMing styles as positive / negative.
@Alex W: For me including PC Destiny / Safe or a lack of Dice / Player Skill / By The Book would let me know I don't need to worry as much about my character dying and I could run around doing cool / silly things more (depending on how you view characters doing "awesome" things). :)
As for saying you're not into Murderhobos (haha I love that term) I think Characters & Drama is a good fit.
I like the Idea, but i qould have to use a lot of these buttons to describe me.
Excellent idea! I'll be posting my own profile soon!
Your ideas are always impressive.
Any chance we can get the five new badges as individual pics instead of one with the five badges together? (not to be greedy or anything, I love the concept and posted my badges on my Ars PbP thread)
Finally found and downloaded these - thanks Stuart!
You need to throw the merit badges in a zip file for easy download--please?
Been looking at them for a long while... am finally downloading and am going to post for my games now. Thanks!
The expanded list of badges has not been added to Cafe Press. Is there a reason why?
I think In Charge and Rule Zero are not necessarily the same thing. Rule Zero means "I can and will change the rules if I don't like them, so don't quote the book at me." Whereas In Charge, to me, means "The GM's word is law, so shut up." While those *can* go together, you can just as easily have In Charge combined with By The Book.
I mention this because I had one GM who *claimed* to play by-the-book, and would enforce every little penalty in the rules, but in several cases his interpretation of the rules was rather idiosyncratic. There was one rule in particular that he completely misread, in a way that greatly disadvantaged the PCs, and when I tried to point it out to him he played the "GM is God" card and accused me of being a disruptive rules-lawyer. (This isn't really a case of bait-and-switch, because he genuinely believed he *was* playing by-the-book and wouldn't listen to anyone who told him otherwise.)
- Wyvern
Icons are brilliant.
Stealing them now...
This is a really good idea, and though I've pondered these for a while I really can't find anything of with them or missing...
I've borrowed a few that I found suitable for my blog. Thanks!
hi,
what a great idea!!!
i m the webmaster of a French on line RPG community. www.virtuajdr.net, where we are playing RPG by vocal chat.
So we launch a web interface http://rpgbadges.virtuajdr.net
where you can select your badges by drag and drop, and copy paste bbcodes to your favorite forum profil signature.
I can't contact lorc's to have his approbation for using his designed badges. we want to add a link to his webpage. If you knnow how to contact the designer, thks to tell me how ;-)
My GMing style changes based upon the game I'm running. DCC yeah, Let the dice fall as they fall, but other games with over-arcing plot lines, i might fudge a bit.
When I run games at cons, expect a coffin.
Yes this asking is very common.
On our online community we are looking for adding the GM badges to the GM game description. It will be more usefull than in the global GM forum sign.
For some reason most of the badges are not displaying for me. Is there a way I could get a list of all the badges & their meaning, as well as some JPGs of the individual badges to use as needed?
Just found this (about two years late ...) via ST Wild on Roleplaying.
I actually wanted to say that I agree with Timeshadow, who said that this sort of thing was "counter productive, vain, and subjective."
For "vain", I understand that there is no "I rock" icon, but you observe yourself that many of these are positive qualities so for example "scary" can be taken to mean "I rock at running scary games" (certainly I don't think anybody would use it to mean "I try to run scary games but am aware that I often fail").
As for Timeshadow's other two points, the second flows from the first: In my experience the way people *describe their own* games is very unhelpful because people have very different ideas about what different terms mean. "Combat intensive" is a good example here, one GM might say "my games are really combat intensive, we don't usually go more than two or three sessions without a fight" while another might say "my games are really combat light, in two out of three of our sessions there isn't any combat at all".
Hmm. Something happened to the images -- I need to fix that.
@Dan H Timeshadows and I had a few different conversations about this. At it's root is the philosophy of the DM and "rule zero" where they can disregard any or all of the rules in order to make the game/story unfold in a pleasing way. By using badges like this she was concerned it might scare people off who were looking for an assurance of by the books and dice rolls in the open.
I take it that was before the "die rolls in the open" icon was added?
For what it's worth I think the icons that are most useful here are the ones that are relatively unambiguous (like "by the book" and "die rolls in the open") whereas I do worry that ones like "scary" and "safe" might create false expectations (particularly "Safe" since it could mean "Your character won't get killed" or "I will make a serious effort not to expose you to triggering scenarios" - which are two *very* different things).
Stuart,
Had this bookmarked for a campaign I was planning to start. Anyway you can get the images back soon? Thank you!
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